Fast rendering of sound occlusion and diffraction effects for virtual acoustic environments

نویسندگان

  • Nicolas Tsingos
  • Jean-Dominique Gascuel
چکیده

We present a new approach to efficiently compute effects of sound occlusion and diffraction by obstacles in general virtual acoustic environments. Based on the Fresnel-Kirchoff approximation to diffraction, our method uses a 3D model of the environment and computer graphics hardware to evaluate diffraction effects between a sound source and a receiver position. No further hypothesis is needed on the diffracting domain. This method allows us to compute attenuation data and filters which can then be used for auralization. The method can also be extended to indirect sound propagation paths.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Simulation de champs sonores de haute qualité pour des applications graphiques interactives. (Simulation of high quality sound fields for interactive graphics applications)

This work is aimed at simulating high quality sound fields for interactive 3D graphics applica-tions. We focused our efforts on three main problems: interactive calculation of sound occlusion byobstacles, integration of sound simulation in an interactive 3D animation system and adaptive simula-tion of sound reflections in reverberant environments. We first present an original me...

متن کامل

Models and Algorithms for Interactive audio Rendering

Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment. Unfortunately, current geometric acoustic modeling systems do not accurately simulate reverberant sound. Instead, they model only direct transmission and specular reflection, while diffraction is either ignored or m...

متن کامل

Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations

In recent years there has been growing interest in modeling sound propagation in complex, three-dimensional (3D) virtual environments. With diverse applications for the military, the gaming industry, psychoacoustics researchers, architectural acousticians, and others, advances in computing power and 3D audio-rendering techniques have driven research and development aimed at closing the gap betw...

متن کامل

Interactive Geometric Sound Propagation and Rendering

We describe a novel algorithm and system for sound propagation and rendering in virtual environments and media applications. Our approach uses geometric propagation techniques for fast computation of propagation paths from a source to a listener and takes into account specular reflections, diffuse reflections, and edge diffraction. In order to perform fast path computation, we use a unified ray...

متن کامل

Acoustic simulation using hierarchical time-varying radiant exchanges

Sound is essential to enhance any visual experience and is becoming an important issue in virtual reality systems, computer animation and interactive computer graphics applications such as video games. Real-time rendering of sound from a source positioned arbitrarily in space around the listener, often referred to as “3Dsound”, has seen dynamic development in the recent years. Many approaches h...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003